In fact, the only real big banner additions here, beyond slightly retouched textures, are the inclusion of an all-new "very hard" difficulty that adds some much-needed challenge to enemy encounters, reworked loot generation and map zones that now level alongside your character in order to allow the game's combat to flow more fluidly as you blast around its semi-open world. This is an enhanced edition of a near-decade-old game that, especially on Switch, is pretty much indistinguishable from its source material in terms of presentation. If you're expecting to jump into Kingdoms of Amalur: Re-Reckoning and be greeted by an impressive ground-up remaster of the Faelands – a complete and total graphical overhaul that breathes new life into every corner of the Plains of Erathell, Alabastra and the floating city of Idylla – well, prepare to be a more than a little disappointed. While it's more than showing its age in many respects – and certainly isn't the most impressive of enhanced re-releases we've come across in recent times – what's here still manages to entertain on account of a combat system that's as much knockabout fun now as it was nine years ago. Some six months on from its initial release on PS4, Xbox and PC, Kingdoms of Amalur: Re-Reckoning, THQ Nordic's "remaster" of 2012's action-RPG epic, finally arrives on Nintendo Switch, bringing with it a solid hundred hours'-worth of high-fantasy shenanigans. Captured on Nintendo Switch (Handheld/Undocked)
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